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21. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Tsukino Stareine wrote: You know it's a journalists job to sensationalise article headlines so that people will actually read them right? What you classify as a 'super ****' version of f2p, I define it as something different and honestly given...
- by Liang Nuren - at 2016.09.01 17:06:37
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22. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Tsukino Stareine wrote: This is not 'F2P', this is an update to the current trial system to encourage more subscriptions and also retain current subscriptions. No one seems to agree with you: http://www.theverge.com/2016/8/31/12729104/eve...
- by Liang Nuren - at 2016.09.01 16:48:46
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23. A crossroad of bad decisions (F2P) - in EVE General Discussion [original thread]
Caco De'mon wrote: Winning at WoT or LoL means winning millions of dollars...is that what you are saying or would you like to change your post? A toxic community is born because people are sick of listening to entitled whiners that thrown tant...
- by Liang Nuren - at 2016.08.31 22:52:14
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24. A crossroad of bad decisions (F2P) - in EVE General Discussion [original thread]
Caco De'mon wrote: And what is the prize again for winning EVE? I forgot. Also, a new player now faces exactly the same hill vs vets with years in so, no idea what you're sobbing about.... Well, Caco, the prize for winning Eve is the same...
- by Liang Nuren - at 2016.08.31 22:17:52
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25. A crossroad of bad decisions (F2P) - in EVE General Discussion [original thread]
Pandora Carrollon wrote: I disagree that it will destroy motivation to stay subbed. You are severly limited by 5 mill SP cap and what is looking like a whole slew of skill caps. What it will destroy is people with multiple paid accounts that a...
- by Liang Nuren - at 2016.08.31 22:06:12
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26. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Shallanna Yassavi wrote: Liang Nuren wrote: In other news, CCP has announced new "golden" ammos for each race! Amarr - Conflag, Scorch, Gleam, Aurora Caldari - Rage, Javelin, Fury, Precision Gallente - Void, Null, Javelin, Spike Minma...
- by Liang Nuren - at 2016.08.31 20:12:51
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27. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Carniflex wrote: At first glance at the allowed skill list the proposed system seem to be pretty bad case of "pay to win" that these supposedly "free" characters do not have access to T2 guns meaning they will be just a content for paying custo...
- by Liang Nuren - at 2016.08.31 19:55:55
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28. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Allus Nova wrote: Wait really? free2play is the gateway to pay2win. If eve goes Free2Play I'm donating my **** to eve uni and biomassing. This isn't a gateway to pay2win. This is exactly pay2win out the gate. Free players are nothing bu...
- by Liang Nuren - at 2016.08.31 19:39:40
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29. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
In other news, CCP has announced new "golden" ammos for each race! Amarr - Conflag, Scorch, Gleam, Aurora Caldari - Void, Null, Javelin, Spike Gallente - Void, Null, Javelin, Spike Minmatar - Hail, Barrage, Quake, Tremor Just think: no lo...
- by Liang Nuren - at 2016.08.31 19:13:11
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30. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Let me be very clear about my objections to this: I play Eve for the "arcade" aspect of frigate PVP. I really appreciate the thrill of how balanced that kind of PVP has become, and even how little impact OGBs have had on it. I have thousands of T1...
- by Liang Nuren - at 2016.08.31 17:20:20
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31. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Lasisha Mishi wrote: what i'm concerned about is tech 1 or tech 2. if they limited to tech 1, fair enough. if they allowed tech 2......oh god the stealth bomber spam plz no nononononoononono. Actually, they aren't even limited to the full...
- by Liang Nuren - at 2016.08.31 15:38:22
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32. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
dev blog wrote: Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alph...
- by Liang Nuren - at 2016.08.31 15:13:33
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33. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Krystyn wrote: Liang Nuren wrote: I'm actually kinda curious, but is the Rorq actually such a big deal as to cause more consternation than refactoring all of combat links? Is it really that central to gameplay in Eve, or are we making a moun...
- by Liang Nuren - at 2016.08.30 23:08:48
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34. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Elenahina wrote: Elyia Suze Nagala wrote: Since everyone knows that once CCP gets set on a great new idea, it's pretty much set to happen, we hope the duration cycle for these new modules is quite long to off set the trouble. And yet wit...
- by Liang Nuren - at 2016.08.30 21:47:18
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35. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
I'm actually kinda curious, but is the Rorq actually such a big deal as to cause more consternation than refactoring all of combat links? Is it really that central to gameplay in Eve, or are we making a mountain out of a molehill? -Liang
- by Liang Nuren - at 2016.08.30 21:44:56
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36. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Fozzie, I'm happy that links are getting wrecked, but I feel like the approach is very slightly off. I'm disappointed with the removal of the passive leadership skills - and make no mistake, you are removing them. Making the tier 1 leadersh...
- by Liang Nuren - at 2016.08.30 18:08:29
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37. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Cyclone Organic wrote: Actually It's HAM what I put on my Cerberus. The damage application of rage looks pretty bad, but faction missiles look ok. It's got almost 45km range, which was the lower bound for what made faction torps work back in...
- by Liang Nuren - at 2016.08.17 20:20:23
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38. What are (or how to find) the best solo PvPers? - in Warfare & Tactics [original thread]
Dirty Forum Alt wrote: I'm not saying you can't fight them - but you need skills/equipment and knowledge to do so. What Tikktokk was saying is that for *new* players, who don't even know their own capabilities yet it is a bad idea - because ...
- by Liang Nuren - at 2016.08.17 19:37:18
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39. What are (or how to find) the best solo PvPers? - in Warfare & Tactics [original thread]
Dirty Forum Alt wrote: OGB + Snakes can make an afterburner fit move at much the same speed as a MWD fit would without such bonuses - which can swiftly mess up your scram/web kiting plans... Kinda, but a webbed OGB+Snake+Quafe overheated AB ...
- by Liang Nuren - at 2016.08.17 19:25:24
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40. What are (or how to find) the best solo PvPers? - in Warfare & Tactics [original thread]
Tikktokk Tokkzikk wrote: It's sad that I have to say this, but stay away from faction warfare as you learn. A big part of learning is dying repeatedly and growing from your mistakes. If you fight in lowsec, you're unlikely to know if you lost t...
- by Liang Nuren - at 2016.08.17 19:17:07
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